A lot of computer games use some modern "Chart styles" in their music something like Tony Hawk for example doesn't have an orchestral score firing of in the background when you do laps of various levels. So if your fluent in this style of music creation then you already have a heads up on a lot of people
Any good programs.. well to be honest its really up to you.
If you use reason or FL then you will have a good to great sound card in your machine in the first place. The next thought is how much you can spend. Most pro level applications like Cubase or Sonar have cut down versions of there mainstream products that can be purchased for a lot less than the full versions.. Bear in mind though, these generally come without any samples or "Plug-ins" to use with them, so you may want to look into that too.
Personally i would decide on what you want to write and then do some research into game companies who make games with that sort of style then you could arrange to go see the composer who makes the music and they would be able to give you some pointers..
good luckWhat are some good tips for writing game music?http://fall3nang3l.webs.com/
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What are some good tips for writing game music?Do drugs and buy a Keyboard.What are some good tips for writing game music?Off the bat I need to say I am not very knowledgable in the field, yet I can tell you from being experienced in music playing through guitar and a strong play to games what I expect you should go for.
Game music in any sense is for ambience, and just to set the mood...therefore you should first look into what scene is to be set up, like if you were doing horror or mystery, I would assume a mood to set is that of either a messed up orchestra comming in slowly...I am not sure that's an idea.
...In games you never tend to hear any words vocaly portrayed in the games...it's all ambience...but what might be an awsome change in pace...an example to something that would be awsome...perhaps for a first person shooter...I can imagine a club scene and suddenly tension builds and as the glass starts shattering from bullets flying a heavy metal song with some heavy singer adding to the effect of what mood should be presented.
The music is a clue to what is expected, a tone setter, and just overall enjoyable to games.
You can take into consideration other games you like and view the credits to see music they used.
...and I even know something you may like to look into...this is a game made and the artists of the game were musicians...they wrote all their own music and composed it into the game "Legendary"...not the best of games...as graphics let me down...but I did enjoy the musical tension.
Check it out:
http://www.gamespot.com/ps3/action/legendarythebox/video/6197435/legendary-behind-the-scenes-6-6?tag=videos;title;9
p.s: Music Is Depth...You Can Never Go To Deep.
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