Sunday, January 29, 2012

What are some video game genre cliches and stereotypes?

Stuff that usually happen in different video game genres, like shooters or rpg's. Stuff that people think about when they think of those video games. Just like stereotyping human races but with video game types.What are some video game genre cliches and stereotypes?Archtypes

-Overly proportionate female characters, if they have armor its very revealing and not really armor more like metal plated stripper outfits. They are almost always sidekicks, eye candy or in distress.

-Barbarian/Warrior that has gigantic muscles, low intellect and prefers violence for every answer.

-Shallow one-dimensional villain that has only one goal in mind and doesn't expand on it or anything else, usually laughs or has psychotic thoughts.

-Generic innocent child that is used as a medium to show sadness or decay in the game world (usually the child is malnourished, taken, or dead, or only their playthings remain)

-Caucasian, black haired generic hero

-Fat/nerdy/obnoxious/glasses tech-proficient character that helps you along the way but either never gets any credit, spoils of victory or dies

-Monk/healer/paladin/medic - usually very distinct from other players (bald, tattoos, different ethnicity, origin or accent, always very weak and cannot fight well)

-non-humanoid aliens that look like they can only fight and would never survive as a species since you can't like your daily life with 9 tentacles and 60 pairs of razor sharp fangs protruding form you..



Cliches

-ammo dispenser, health dispenser, health packs dispensers and immediately cure everything, you either walk over or pick up any kind of buffs.

-Not being able to see your feet when you are walking

-Destroying crates for loot inside, searching cabinets for things that would never normally be in them

-Explosive barrels marked with large triangular fire symbol(almost always red)

-weapons only appear when you have them equipped

-you can walk and run normally/indefinitely with say 200 pounds of equipment on you but 201 pounds and you are crippled to a slow crawl, or cannot carry anything else no matter how small

-the farther you progress in a game no matter where you go the harder the enemies are and the better things they drop

-fast traveling to save you time, and the make your forget that they only designed those paths to be walked one time so you don't realize how boring they are

-having requirements to use weapons but not to carry them

-rails levels where you are stationary and shooting at things, usually meant to move user from one big battle to another scenario

-random events, encounters

-side missions

-the game starts being woken up by a parent or guardian, sometimes in the middle of a battle, or your dream was the opening cinematic.

-of your a girl you only have a dad as a parent, vice versa for boy

-the more technology you have, the badder you are (bad guys have the best technology)

-the exception to the rule above is having FAR superior technology but the good guys (you) are outnumbered at least 9001 to 1

-sleeping cures all wounds and diseases

-the final boss is actually the precursor, or untransformed version of FINAL final boss

-the princess is in another castle

-alien worlds that have earth organisms just on a massive size (giant spider planet, giant octopus planet, giant ant planet)

-radiation doesn't kill things, it makes them bigger, deadlier and mutated

-even if you see a trap you must activate it to progress the game

-of all the spells/skills you learn, only several you will ever use and you will just spam them

-magic/technology and spells/skills are completely interchangeable

ectWhat are some video game genre cliches and stereotypes?shooting wooden crates for ammo/healthWhat are some video game genre cliches and stereotypes?Surviving 200 bullets to the face, jumping higher than a building, destroying random objects to get power-ups or health, ect.
  • imos pizza
  • No comments:

    Post a Comment