Thursday, February 16, 2012

What does it take to develop a game for the Nintendo Wii and sell it through the Virtual Console?

Don't have formal game design experience and would likely need to find partners, but I've got a million ideas for simple games that would only cost a buck or two to buy that I want to explore developing and selling through the Virtual Console. I know the developers kits are supposed to be reasonably priced, but I don't know the overall economics. Even still, I believe that enjoyable games could be created for less than $50k, and that a profit can be made in focusing on developing fun, simple, and cheap games to sell through the Wii's Virtual Console.



Thanks to anyone and everyone who responds.What does it take to develop a game for the Nintendo Wii and sell it through the Virtual Console?You need to contact Nintendo on this issue. Your best bet is to have a stable business plan to present, and a good presentation of your concept for the game. So far there have not been any independently made games on the VC, but maybe yours will be the first. I would love to see some original games on the VC, and it definitely sound like you know what you're doing.



Good Luck!What does it take to develop a game for the Nintendo Wii and sell it through the Virtual Console?I don't think you can develop games for the VC for the Wii. I thought the VC was only for old games that were playable on the NES, SNES, and N64.



You'll have much better luck doing games for XBL and Sony Online. From what I've read, those 2 companies are in big support of independent developers because they know that some of the most successful games are from independent developers, think Tetris or Geometry Wars Evolved.



Don't know much about Sony's plan to foster independent game developers.



For MS, it's a fairly simple process. You just need to pitch the idea to the XBL committee. If they like the idea, then they'll schedule you and your team for an interview. If they like what you bring, then they'll help you with money, assistance, etc., so that you can get the game off the ground and turn it into an actual XBL game. Of course, for their help, you have to give a portion of your profit to XBL. I think the money goes back into the pool to help other independent developers.
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